2017 Unity Project
What did I do?
As part of a small team working in Unity, I was responsible for lighting the entire scene, including creating the skybox and particle systems. In addition, I modeled and textured the stairs, stone paths, lamp posts, garbage cans, and mountains.
What did I learn?
This project taught me about the importance of atmosphere, immersion, and cohesive art direction. My first time working as a lighting artist, it lead me to discover my interest in lighting and helped develop my teamwork and communication skills through close collaboration with my teammates.